Student projects at 2015 VR Symposium


Besides the stands and exhibitions showing state of the art VR techniques presented by different companies and institutions,   there will also be demonstrations of VR systems developed by our students.

There will be a large display of reality and hologram technology,"Trick the mind". The group consists of the students Cas Slaats, Manon Haenen, Julien van Haeren, Roel Cuijpers, Amir Kiumarsian and Fons Winters

You can see a Frame buildup timelapse on youtube


A driving simulator for a truck in collaboration with DAF Trucks.

First version in the Cave. Next version with Oculus or portable screen.


Vanderlande Pick@ease machine simulator,a training application for a sorting machine in collaboration with Vanderlande. The group consists of Wenhua Hu, Django Pereboom, Tingting Bao, Juraj Petrik and Handoyo Satrio. The pick@ease used in Vanderlande is a sorting machine for picking the objects from the product tray to order trays, following what displayed on the main screen. When a beginner trains on the real machine it wastes time and brings some hidden danger. With the kind of situation existing, a virtual simulator is a good option for new employees learning what they should do and what they have to notice, when they start to operate on real machines. The sorting simulation enables 2 operators to work simultaneously. That means it provides the ability for trainers to watch what the trainees do and to give some instructions in the virtual simulation, when it goes wrong. Our simulation is developed in Vizard supported by Oculus Rift, Kinect and 5DT glove.

Last year, students developed a first version for in the Cave.


Drivesim: Driving simulator application. In collaboration with Automotive

At the symposium this application will be shown in "the Egg".


Virtual Archery. Virtual Archery is a concept that employs both hardware and software to create an immersive environment for the user to experience. The initial development of the application was done last year by Roy Noten, Vince Houbraken, Samantha Schoonen, Tim van Wankum, Alexander Arends, Wouter Butens and Menno Bischops This year's group has investigated various technical possibilities to improve the application.  They have also added different game elements and modifications for a better user experience. This year's group consists of the students Joep Cuijpers, Vincent Drent, Ahmed Eldaw, Robin Engelen, Ennyo Feller and Ruben Smeets. This project is done in collaboration with VRConcepting


Jenga Tower was a project assigned to us by Philips Innovation Services for Virtual Reality CAVE, with the most natural controller a person has – his own hands. This project was essentially the challenge of being able to track hand and finger movement, and allow interaction in a virtual environment. It was designed using one of the most promising devices created for this purpose - Leap Motion. It is developed in C# using Unity3D. The group consists of the students Giray Ozel, Vjaceslavs Levs, Preslav Petkov, Konstantin Hadzhiev and Ivan Kostadinov


Visualization of data in a VR environment. We are able to show pictures and notes in a 360 degree sphere, so it can be used in meetings. This way all members of the project can see the data, and where the others are pointing at. We made the location where de data can be shown spherical, so it is easier to keep track of. To enter the virtual environment you need an Oculus Rift, but you can use a lot of different devices to select and move around the data, such as Razer Hydra, Leap Motion or just a mouse. in collaboration with Ordina. The group consists of the students Joery Verstraeten, Christopher Cheng, Luuk Minten, Paul Schalwijk, Tristan Jansen and Ronald Vester.