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Minor Virtual Reality

By means of an English minor, all students of the Fontys university of applied science are given the opportunity to get hands-on experience in the field of Virtual Reality.

Fontys university has about 10 years experience with Virtual Reality and we have a state of the art VR-lab, where students can do their research and practical work.

The minor covers technology aspects (3D graphics, visualization, IO-devices/systems), human aspects (behavior, presence, illusion) and design aspects (content, interaction, animation).

Objectives of the course

  • To understand the technologies, underlying principles, potential, and limits of VR,
  • To examine the computer hardware and software technologies that are used to build VR environments,
  • To get hands on experience with 3D graphics techniques (modelling and programming) and issues,
  • To investigate the human factor issues in virtual environment,
  • To learn about immersive, 3D human natural interaction techniques and issues,
  • To investigate state of the art Virtual Reality concept and technologies,
  • To gain practical experience in designing, implementing, and evaluating a virtual environment.

The course consists of the following subjects

Educational activities

Ec’s

Code

Quarter

Topics

3D graphics

3(6)

V3D1

1

Geometry, scene graphs, transformations, material, light models, texturing, particles

Content Creation

3(6)

VCC1

1

3D max, box model, textures, animation, optimize, bones.

Virtual Environments & Devices

3

VED1

1

VR-Systems, applications, tracking devices, IO-devices, human senses

Project 1

3

VPT1

1

Proof of concept in collaboration with company (OCE, ASML, PHILIPS, Vanderlande, DAF)

Capita selecta

1

VCS2

2

Select between own proposal, VR Event or Visualization course

User Experience

3

VUX2

2

The human is central in a virtual world. How  does VR work in medical, psychological and pedagogical applications. How can VR influence, train, treat (pain, photophobia, addiction etc.) people.

How can human behavior be modified? The keyword is perception.

User Interaction

3

VUI2

2

Interaction design, (Natural) Interfaces, Rules. response, task analyses, feedback.

 

Interactive collaboration in VE

Project 2

8

VPT2

2

Big project to integrate the different parts of VR, in collaboration with a company or organization. Activities:

· Research on topic/theme (analysis),

· User experiments set up,

· Design, build and test an VR application,

· Run experiments,

· Process data.

· Presentation.

The minor is accessible for students with some scripting (php, python) experience. So you don't need to be an excellent programmer.

All students follow the basic program, but they can choose for deepening in a module in period 1. In the table  these choices are the ec's between the brackets. So a student can choose for 6 ec's 3D graphics (deepining in programming) and 3 ec's Content Creation. Or a student can choose for 6 ec's Content Creation and 3 ec's for 3D graphics.

 

The project assignments are real questions from a company or organization and these companies actively participate in the project.

Duration of the minor is 20 weeks.


Kind regards,

Sjaak Verwaaijen

Lecturer Computer Science, Fontys Hogeschool ICT

Coordinator VRLab

This e-mail address is being protected from spambots. You need JavaScript enabled to view it

Tel: +31 (0) 8850 71360

Visiting address Rachelsmolen 1

5612 MA Eindhoven

Building R1, room 2:36

Postal address PO Box 347,

 

5600AH Eindhoven