Firefighting Simulator

In-game screenshot


The idea to create a firefighting simulator came to us when we were brainstorming about a topic for a simulator. One of us knew how the fire fighters train in real life.

Part of their training involves going to a hired location and set fires in controlled areas. At these locations firefighters can train how to correctly put out fires. We thought to ourselves we can do it cheaper and safer by using virtual reality. After that we all agreed on using this subject for our project.



During this project we will make a virtual fire fighter simulation. The reason why is because we strongly believe that a virtual fire fighter simulation could help educating new trainees. It would also be cheaper than doing real life training since it wouldn’t require a separate location and resources to create a real fire. Furthermore it would be easier to change the situation the user would experience. In this article we shall inform you about the basic plan of the project and the requirements for the project. We will also inform you about the limitations of what we are going to do, what we will not do, and the risks involved during the project.




Our theme is a fire fighter simulation. We want to achieve this with virtual reality. Almost all other examples we’ve seen use a normal set up with keyboard and mouse. We think this breaks the immersion and we are going to use different virtual devices which hopefully create a more realistic experience while being in a safe environment.



Currently most firefighters train in a closed environment using real fires. Even though it’s controlled there still is the chance of injuring people or the fire getting out of hand. Using a virtual reality program we can create a scene where the user will believe it is dangerous, but he will be safe and there are no real fires. This allows them to train the firefighters to be prepared but in a safe environment.



The goal of this project is creating a safe and realistic way to train (future) firefighters handling real-life scenarios without the dangers coming with it.



The current way firefighters are trained is costly, dangerous and unpredictable. During this project we want to create a cheaper and safer way to train firefighters.

Furthermore this project could be used to train firefighters using different scenarios and varying difficulties, this way trained firefighters can get harder challenges.



Firefighting is considered a dangerous profession. It is impossible to control the uncontrollable, but it is possible to be more prepared for the worst. That is why we want to create the Virtual Firefighter Simulator. By making the immersion as great as possible we can see how the trainee works in real life situations.

This simulation is intended for firefighters but think of all the possibilities and other career choices that can use a virtual simulation to give trainees more real life experience without the dangers (e.g. police, military, medical).

Social impact this simulation can have includes an increase in popularity to become a firefighter. This simulation can also become commercial and become a game.



One of the limitations we will run into is the amount of movement space. Since we are planning to use the Oculus rift the movement area of the user is limited since it is connected by cable.

We could also have problems with setting the IPD but that could be solved by software or changing the lenses of the oculus.

The device we would use for recognizing hand movement could run out of battery’s resulting in not working device.



For this project different hardware will be needed to make it virtual and increase the level of immersion. Below are a few hardware examples which will be tested during this project:


-Oculus Rift

Movement Tracking:

- Razer Hydra

- Personal Space Tracker

- Wiimote


- Headphones


- Unity game engine