Driving Simulator

Driving Simulator view from the left

Project Info
Client Fontys Automotive
Deadline 27 January 2014
Symposium 28 + 29 January 2014
Location TU Campus
Stand To be announced


Virtual Reality is a form of media that gets more interest by the public each year. There are more and more uses for it every day and it can help people with all kinds of situations by giving opportunities real life might not be able to provide.

Enter Fontys Automotive Lectorate. Redesigning a real car to function with virtual reality software, this ‘car driving sim’ system provides users the opportunity to feel real road driving experiences by sitting in a real car in front of a simulated world. It’s great for research- and entertainment goals is praised by many as ‘The Next Best Thing’. We can only go forward in the world of virtual reality, and we go by car.

Description of the project


The main theme in this project can be described as a combination of automotive and research. Whatever the project may be this client is working with, research and ongoing innovation will be the recurring factor.


It’s hard to do research within the automotive industry. Mimicking certain situations and variables that occur in real life is especially a difficulty by itself. This was the problem Fontys Automotive Lectorate faced when trying to simulate real life car situations.


Virtual Reality is the perfect solution to this given problem. Thanks to virtual surroundings, Fontys Automotive can envision anything they want in an environment. They just need the software to do it. This manifested in a goal: To develop a piece of software with almost endless possibilities in customization of three-dimensional environments, which can be used for research end purposes. The piece of software will be linked to a certain piece of hardware: A car which has been stripped of its parts and transmits signals to the software, making it possible to drive through the virtual environments with a stationary car.


With this simulation, Fontys Automotive is able to design certain environments that contain situations useful for research. For instance, how do drivers react on a long, boring piece of highway when they are fatigued? How do drivers solve difficult traffic situations and in what way can we improve or change car technology to simplify this process in traffic?


The software makes it much easier to change aspects of the simulation environment on the go. This decreases the amount of time it takes to segment of research and optimizes the experimenting itself, by being able to read values straight from the software.

Another benefit is the fact that researchers don’t have to go out on the road each time they want to test subject in a specific surrounding. Simply upload one of the pre-made environments and everything will be ready for research. Every benefit this project strives to gain comes down to time-efficiency and putting more time into actual research and work instead of setting up the situation prior to research.

Success Rate

Our project will have a success when the users of automotive frequently use the project for testing different scenarios of driving. Also they need to be able to build a world with different objects and computer controlled cars. After they build a world they need to be able to drive around this world without the frame rate dropping below 30 frames per seconds and the response time below 30 milliseconds. The user who is driving needs to experience the driving as almost real and has to be able to drive around with other computer controlled cars.

Driving Simulator view from the right